Nothing on your team's list is stuck. Everything on it is started — and that's the same problem.
Operations.
Pull and the WIP Limit
Count the pieces of work your team has open right now — the half-drafted, the in-review, the waiting-on-a-client, the one you'd have to check the board to remember — then count the people, and ask whether the first number is more than double the second. If it is, you already know why everything takes so long. The queue isn't in front of your team; it's inside it.
The card travels backwards. That is the whole inversion. In a pull system no step produces because it can; each step produces only what the step after it has just taken, and the signal that it was taken is a card — a kanban — moving upstream while the work moves down. The same Ohno who sorted waste into seven kinds took the image from an American supermarket: the shelf gets refilled by what customers removed, not by what the warehouse felt like sending. What makes that more than a metaphor is that the cards are finite. Print forty and forty is the most that can ever be in progress, because nothing starts without one — so the cap isn't a target anyone has to remember or a rule anyone has to police, it's built into the stock of cards. And the arithmetic from the Little's Law morning says what that cap buys: cut the work sitting in the system and the wait falls with it, without anyone working faster or anything new being bought. The hardest instruction here is also the shortest. When something finishes, start something. When nothing finishes, start nothing.
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